Using vertex buffers can help a great deal when it comes to generating complicated scenes - instead of remembering 100 ' s of different arrays for each part you can compile it all into a vertex buffer and then render it with very few calls 使用顶点缓冲能在产生复杂的场景? ?用之代替记住每一部分一百个不同的数组,而这些你可以编译成一个顶点缓冲然后只要调用几次渲染时给予很大的帮助。