| 1. | Quaternionic projective space 四元数射影空间 |
| 2. | Complex projective space 复射影空间 |
| 3. | Real projective space 实射影空间 |
| 4. | Finally we prove that two types of totally real pseudo - umbilical submanifolds with ? at normal bundle must be minimal 最后,还证明了复射影空间中两种类型的法丛平坦全实伪脐子流形必是极小的 |
| 5. | In this paper , we mainly study the totally real pseudo - umbilical sub - manifolds of a complex projective space : we discuss how to construct them and give the examples 本文主要研究复射影空间中的全实伪脐子流形:讨论它们的构造,并给出具体例子 |
| 6. | After obtaining correct projective depths , we decompose the measurement matrix into camera motion in projective space and projective reconstruction by svd 在获得正确的射影深度后,通过奇异值分解将测量矩阵分解为射影空间下的摄像机运动和物体三维几何形状(射影重构) 。 |
| 7. | We firstly talk about the basic concept and property of absolute point in projective space . then we build the constrained equations of camera intrinsic parameters by using its property and calibrate the camera 首先介绍了射影空间中圆环点的基本概念和性质,然后利用其性质建立摄像机内参数的约束方程,实现摄像机自定标。 |
| 8. | For recover the real structure of scene we should estimate the interior parameters of camera in further , and transform the structure of scene from projective space to euclidean space , this process named camera calibrating 为了恢复场景或物体在欧氏空间的形状,需要估计摄像机的内部参数,完成从射影空间到欧氏空间的转变,这个过程称为摄像机定标。 |
| 9. | In this paper , we are concerned with the sizes of t - blocking sets , ( k , r ) - arcs and caps in finite projective spaces , not only giving one theorem an elementary proof , improving some theorem " s results , but also proving some new exact values 本文研究了有限射影空间中t - blocking集, arcs和caps中元素个数的上界值。不仅用自己的方法简化了某些定理的证明过程,改进了一些定理的结果,而且还证明了一些新的精确值和上界值。 |
| 10. | Combining the texture rendering of opengl with the display of cutting surface of 3d models , it is easy to observe the inner tissues or organs images information . in chapter five , we had studied the interactive visualization of acupuncture point of reconstructed 3d models . a interactive point orientation methods from the select operation of opengl is presented in this dissertation 第四章对模型的剖切处理进行了阐述,为了观察三维体数据内部组织结构和空间位置,避免表面重建不能显示体数据内部信息问题,提出了一种类似光照投射法的算法,采用射影空间矩阵进行运算来获取切割面的图像信息。 |