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Home > chinese-english > "基本图" in English

English translation for "基本图"

basic outline
parent map
special map
underlying graph


Related Translations:
基本:  basicfundamental
Example Sentences:
1.Forest basic map
林业基本图
2.This is the next installment in a series of articles about the essential diagrams used within the unified modeling language , or uml
这是关于统一建模语言、即uml里采用的基本图的一系列文章的一部分。
3.The basic atlas of the drosophila brain provides the user with a hypertext tour guide to the basic structural elements of the drosophila nervous system
果蝇脑部基本图:为使用者提供了针对果蝇神经系统基本结构元素的超文本导航。
4.4 . different modes to draw geometric models are chosen according to the characteristic of models . if model shape is sample and regular , we use basic geometric primitives to draw
对形状比较简单、有规则的几何模型直接采用opengl基本图元建模,在建模中利用了opengl的二次曲面函数和nurbs求值器函数。
5.At last , we correct several mistakes in a paper written by pinar dundar . in chapter 3 , the concept of vertex - neighbor - scattering number of graphs is introduced , and the values of vertex - neighbor - scattering number of some simple graphs are given
第三章引入图的邻域离散数概念,给出几类基本图的邻域离散数值,并就树的邻域离散数进行较为深入的研究。
6.So necessary to design a piece of developing platforms that has basic graphic elements already . we can utilize the encapsulation nature and the reusable nature of basic graphic elements to drag and draw basic graphic elements and produce the three - dimensional figure and three - dimensional scene
所以有必要设计一个开发平台,平台上提供可视化的基本图元,利用基本图元的封装性、可重用性,在平台界面上拖拽基本图形元素,生成三维图形和三维场景。
7.Furthermore , the vertex - neighbor - scattering number of trees is discussed in details . the main contents of chapter 4 are the introduction of edge - neighbor - scattering number of graphs , the edge - neighbor - scattering number values of several simple graphs and a polynomial algorithm of the edge - neighbor - scattering number of trees
第四章主要定义图的边邻域离散数,给出一些基本图的边邻域离散数值,图的边邻域离散数的界,树的边邻域离散数的一个多项式算法。
8.The paper improves the velocity ' s control rules of a first - order microcosmic stochastic traffic cellular automaton model and incorporates it ' s stochasticity as a deceleration parameter in the construction of the fundamental diagram used by a macroscopic first - order continuum traffic model
摘要本文对微观一维随机元胞自动机交通流模型的速度控制规则进行了改进,并将其随机特性转化为减速参数合并到宏观一阶连续介质理论交通流模型中,重新构建了反映流量密度的交通流基本图
9.The basic thought of the developing platform of virtual reality is to think that various kinds of three - dimensional objects of the real worlds are composed of basic graphic elements , such as point , line and circle etc . we use object - oriented thought make every basic graphics encapsulated to classes . we can choose basic figures at the platform and transfer the class of basic elements to compose various kinds of three - dimensional figures and three - dimensional scenes visually
虚拟现实开发平台的基本思想是认为现实世界的各种三维物体都是由点、线、圆等基本的图元构成,应用面向对象的思想把各个基本图元封装成类,通过在平台界面上选择各种基本图元,调用各种基本图元类,可视化的组建各种三维图形和三维场景。
Similar Words:
"基本统计资料" English translation, "基本投资" English translation, "基本投资决策" English translation, "基本投资评价" English translation, "基本突变型式" English translation, "基本图表" English translation, "基本图灵机" English translation, "基本图式" English translation, "基本图形" English translation, "基本图形存取法" English translation